Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.
This was a really cool horror game about the main character, having to experience a horrible scene again and again in many different emotionally traumatic ways to atone for his sins. I liked the simplicity of the game, going in a loop where the main character keeps heading to the same location to find his wife. I loved the changes made to the surroundings as the player progressed through the game as it really added on to the horror of the entire experience and how surreal the environment is. However, it would be good if there were more things to do in the game, other than walking to the destination. Will definitely be looking out for more games made by the creator of the game!
Thank you for reading my comment and I wish you good luck in your future endeavours.
As far as I can see, two folks from my country participated in this game. With which technologies has it been made? Is it Unity? Godot?
I saw your game in manlybadasshero channel in YouTube. Wouldn't you like to let me join in? As one can notice, his channel has a lot of Indie-like, or short-lengthen horror games. I which to participate in one of such as a hobby and intern (I have a degree in computer science.)
Hello, thanks for the promptly reply! I think I would be of more helping with code by the time being, so scene modeling. As it is with C#, I would require a bit of review. Last time I worked with it was in 2018!
Nothing to worry about. I just need to see how could I apply design patterns like in Java, the standard libraries, and nitty-gritty of syntax. Do you have any particular resource you would like me to read before anything else? Aside from that, I would need to learn your VCS workflow and to check reusable code bits (e.g. to move char, to trigger events, etc)
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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.
This was a really cool horror game about the main character, having to experience a horrible scene again and again in many different emotionally traumatic ways to atone for his sins. I liked the simplicity of the game, going in a loop where the main character keeps heading to the same location to find his wife. I loved the changes made to the surroundings as the player progressed through the game as it really added on to the horror of the entire experience and how surreal the environment is. However, it would be good if there were more things to do in the game, other than walking to the destination. Will definitely be looking out for more games made by the creator of the game!
Thank you for reading my comment and I wish you good luck in your future endeavours.
Thanks friend, I have a library of bizarre games hahaha. This was a simpler non-profit project, I just wanted to give players a bizarre experience.
love the game wow :):):):)THANK YOU:):):):)
Thanks man ;D
Obrigado meu amigo.
mano eu era seu amg no dsicord mais meu pc tinha quebrado vc poderia me adicionar dnv meu nick e Kjunio#0485
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creepy loop FUUUU
Aw man, another excellent game. I love your style. Looking forward to playing more!
Thanks bro!
As far as I can see, two folks from my country participated in this game. With which technologies has it been made? Is it Unity? Godot?
I saw your game in manlybadasshero channel in YouTube. Wouldn't you like to let me join in? As one can notice, his channel has a lot of Indie-like, or short-lengthen horror games. I which to participate in one of such as a hobby and intern (I have a degree in computer science.)
Just let me know, ok? Thank you
Hello, I use Unity 3D.
Can you act in which part?
Character modeling? Scene modeling?
Hello, thanks for the promptly reply!
I think I would be of more helping with code by the time being, so scene modeling. As it is with C#, I would require a bit of review. Last time I worked with it was in 2018!
Nothing to worry about. I just need to see how could I apply design patterns like in Java, the standard libraries, and nitty-gritty of syntax.
Do you have any particular resource you would like me to read before anything else? Aside from that, I would need to learn your VCS workflow and to check reusable code bits (e.g. to move char, to trigger events, etc)
Thanks
A disturbing quickie that highlights the pain of regret and reminds the player not to shirk one's responsibilities.
Here's my no-commentary playthrough:
good atmosphere