As far as I can see, two folks from my country participated in this game. With which technologies has it been made? Is it Unity? Godot?
I saw your game in manlybadasshero channel in YouTube. Wouldn't you like to let me join in? As one can notice, his channel has a lot of Indie-like, or short-lengthen horror games. I which to participate in one of such as a hobby and intern (I have a degree in computer science.)
Hello, thanks for the promptly reply! I think I would be of more helping with code by the time being, so scene modeling. As it is with C#, I would require a bit of review. Last time I worked with it was in 2018!
Nothing to worry about. I just need to see how could I apply design patterns like in Java, the standard libraries, and nitty-gritty of syntax. Do you have any particular resource you would like me to read before anything else? Aside from that, I would need to learn your VCS workflow and to check reusable code bits (e.g. to move char, to trigger events, etc)
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love the game wow :):):):)THANK YOU:):):):)
Thanks man ;D
Obrigado meu amigo.
mano eu era seu amg no dsicord mais meu pc tinha quebrado vc poderia me adicionar dnv meu nick e Kjunio#0485
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creepy loop FUUUU
Aw man, another excellent game. I love your style. Looking forward to playing more!
Thanks bro!
As far as I can see, two folks from my country participated in this game. With which technologies has it been made? Is it Unity? Godot?
I saw your game in manlybadasshero channel in YouTube. Wouldn't you like to let me join in? As one can notice, his channel has a lot of Indie-like, or short-lengthen horror games. I which to participate in one of such as a hobby and intern (I have a degree in computer science.)
Just let me know, ok? Thank you
Hello, I use Unity 3D.
Can you act in which part?
Character modeling? Scene modeling?
Hello, thanks for the promptly reply!
I think I would be of more helping with code by the time being, so scene modeling. As it is with C#, I would require a bit of review. Last time I worked with it was in 2018!
Nothing to worry about. I just need to see how could I apply design patterns like in Java, the standard libraries, and nitty-gritty of syntax.
Do you have any particular resource you would like me to read before anything else? Aside from that, I would need to learn your VCS workflow and to check reusable code bits (e.g. to move char, to trigger events, etc)
Thanks
A disturbing quickie that highlights the pain of regret and reminds the player not to shirk one's responsibilities.
Here's my no-commentary playthrough:
good atmosphere